FBC Firebreak: Mold

Mold Kit Overview

Mold Kit Overview

Seamless Mold-Covered Tile - Fully tillable surface with aligned border vertices and normals.

Seamless Mold-Covered Tile - Fully tillable surface with aligned border vertices and normals.

Mold-Covered Tile Creation

Mold-Covered Tile Creation

Mold Corners

Mold Corners

Big Mold Corner Creation

Big Mold Corner Creation

Mold Block - with distinctive silhouettes for each side, making it easy and versatile to use.

Mold Block - with distinctive silhouettes for each side, making it easy and versatile to use.

Mold Block Creation

Mold Block Creation

Mold Clusters - Covering surfaces throughout the level

Mold Clusters - Covering surfaces throughout the level

Large Mold Growth Cluster Creation

Large Mold Growth Cluster Creation

FBC Firebreak: Mold

The Mold Asset Kit was created to address the unique challenges of Outbreak, where a fast-spreading mold infestation demanded a versatile, performant solution for covering vast environments. CONTROL’s existing kit was outdated and cumbersome, so we set out to design a simpler, more detailed, and performance-friendly alternative.
I built the kit in Houdini, using modified tileable materials provided by Chris Hodgson. The textures played a crucial role in shaping the mold elements. The setup further included custom LODs and collisions. The final kit was used throughout Outbreak, offering an easy-to-use, modular solution that delivered consistent detail.

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Lead Environment Art:
https://www.artstation.com/maikki

Material Art:
https://www.artstation.com/christopherhodgson

Art Lead:
https://www.artstation.com/jtottman

World Design Director:
https://www.artstation.com/machinefire

Art Direction:
https://www.artstation.com/raven