The Mold Asset Kit was created to address the unique challenges of Outbreak, where a fast-spreading mold infestation demanded a versatile, performant solution for covering vast environments. CONTROL’s existing kit was outdated and cumbersome, so we set out to design a simpler, more detailed, and performance-friendly alternative.
I built the kit in Houdini, using modified tileable materials provided by Chris Hodgson. The textures played a crucial role in shaping the mold elements. The setup further included custom LODs and collisions. The final kit was used throughout Outbreak, offering an easy-to-use, modular solution that delivered consistent detail.
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Lead Environment Art:
https://www.artstation.com/maikki
Material Art:
https://www.artstation.com/christopherhodgson
Art Lead:
https://www.artstation.com/jtottman
World Design Director:
https://www.artstation.com/machinefire
Art Direction:
https://www.artstation.com/raven