The AirCon Arena is part of the Open House update for Firebreak, bringing iconic locations from Control to a multiplayer, first-person co-op experience.
In collaboration with the level design team, I adjusted the player paths and cover to better fit Firebreak's gameplay.
I was responsible for the environmental art, which included adjusting the arena for first-person shooter gameplay and incorporating makeshift elements, barricades, and new player paths.
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Art Direction:
https://www.artstation.com/raven
Lead Environment Art:
https://www.artstation.com/maikki
Lighting:
https://www.artstation.com/timo_eemeli
Level Design:
Teemu Huhtiniemi
https://www.artstation.com/kirillbuyanin