Paper Chase is one of the initial crisis in FBC Firebreak, a cooperative first-person shooter set in the world of CONTROL.
In this level, players battle a supernatural infestation of sentient Post-its threatening to overwhelm the Oldest House. The environment blends brutalist architecture, retro sci-fi, and supernatural chaos, all infused with the game’s signature playful, colorful twist.
I assumed ownership of the level from mid-alpha through to final shipment, refining and polishing the architectural structure and handling all mid- and small-scale propping and set dressing. My work included adding environmental storytelling and visual detail throughout the level, as well as identifying and addressing some problematic gameplay areas.
I proposed and implemented improvements such as makeshift covers and DIY barricades, enhancing both combat gameplay and supporting the narrative immersion.
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Lead Environment Art:
https://www.artstation.com/maikki
Additional Environment Art:
- Sumo Digital
Lighting:
https://www.artstation.com/timo_eemeli
VFX:
https://www.artstation.com/rustamriaboi
Level Design:
- Teemu Huhtiniemi
- Rebecca Richards
Art Lead:
https://www.artstation.com/jtottman
World Design Director:
https://www.artstation.com/machinefire
Art Direction:
https://www.artstation.com/raven