FBC Firebreak: Outbreak

FBC Firebreak: Outbreak

Outbreak is a Crisis mission in FBC Firebreak, where a creeping mold infestation threatens to consume the Oldest House. Firebreak must fight their way to the heart of the outbreak to halt its spread. The mission is defined by paranormally shifted architecture and vast, mold-ravaged areas, blending eerie supernatural elements with Firebreak’s intense, action-driven gameplay.

I was responsible for the initial visual prototypes and tests, bridging the gap between concept art and gameplay requirements. I led the development of Zone 2—the largest and most complex area—from blockout to final release, creating the mold asset kit, broken concrete elements, and train tracks. Additionally, I collaborated on the Mold Core in Zone 3 and modified Chris Hodgson’s existing mold material to develop a cohesive mold kit and decals for the environment.

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Lead Environment Art:
https://www.artstation.com/maikki

Lighting:
https://www.artstation.com/timo_eemeli

VFX:
https://www.artstation.com/rustamriaboi

Level Design:
-Teemu Huhtiniemi
-Rebecca Richards

Art Lead:
https://www.artstation.com/jtottman

World Design Director:
https://www.artstation.com/machinefire

Art Direction:
https://www.artstation.com/raven