Ground Control is one of the initial Crisis missions in FBC Firebreak, set in the Black Rock Quarry—a vital resource in the world of CONTROL. Players must defend the quarry from destructive leeches threatening to consume the valuable Black Rock. The mission blends supernatural and paranormal elements with CONTROL’s retro sci-fi aesthetic and Firebreak’s colorful, improvised style.
I led the development of the level from alpha through to final shipment, overseeing all mid- and small-scale propping and set dressing. My work included replacing and refining the terrain to meet technical and aesthetic requirements, designing and implementing key environmental elements like the rail tracks and rocket launch pad, and ensuring polish and performance optimization.
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Lead Environment Art:
https://www.artstation.com/maikki
Lighting:
https://www.artstation.com/timo_eemeli
VFX:
https://www.artstation.com/rustamriaboi
Level Design:
https://www.artstation.com/kirillbuyanin
- Teemu Huhtiniemi
- Rebecca Richards
Art Lead:
https://www.artstation.com/jtottman
World Design Director:
https://www.artstation.com/machinefire
Art Direction:
https://www.artstation.com/raven