This 3D environment was created for the main menu of FBC Firebreak, a cooperative first-person shooter set in the world of CONTROL. The project blends brutalist architecture, retro sci-fi, and supernatural elements, staying true to Remedy’s iconic aesthetic but with a more playful, colorful twist.
My role involved adapting the initial concept by Art Director Patrik Rosander for the game engine, building the final 3D environment, and crafting unique props and set dressing. I coordinated technical solutions for the menu, including custom LOD setups and loadout positions, and modeled/textured key assets such as the Hank Tank and crisis board. Collaboration with the lighting and UI teams ensured a flexible, scalable, and immersive menu level.
Designing the main menu was a unique opportunity to introduce the paranormal world of CONTROL into the multiplayer shooter experience.
----
Lead Environment Art:
https://www.artstation.com/maikki
Concept Art:
https://www.artstation.com/patrik
UX Design:
- Mirko Aus
Lighting:
https://www.artstation.com/timo_eemeli
Art Lead:
https://www.artstation.com/jtottman
World Design Direction:
https://www.artstation.com/machinefire
Art Direction:
https://www.artstation.com/raven