FBC Firebreak: Main Menu

Main Menu

Main Menu

Cosmetics Screen (UI Hidden)

Cosmetics Screen (UI Hidden)

Developed in close coordination with the UI team.

Developed in close coordination with the UI team.

Hank Tank – Menu Level Centerpiece

Hank Tank – Menu Level Centerpiece

Crisis Board (UI Hidden)

Crisis Board (UI Hidden)

Loadout Menu (UI Hidden)

Loadout Menu (UI Hidden)

Loadout Menu (With UI)

Loadout Menu (With UI)

FBC Firebreak: Main Menu

This 3D environment was created for the main menu of FBC Firebreak, a cooperative first-person shooter set in the world of CONTROL. The project blends brutalist architecture, retro sci-fi, and supernatural elements, staying true to Remedy’s iconic aesthetic but with a more playful, colorful twist.

My role involved adapting the initial concept by Art Director Patrik Rosander for the game engine, building the final 3D environment, and crafting unique props and set dressing. I coordinated technical solutions for the menu, including custom LOD setups and loadout positions, and modeled/textured key assets such as the Hank Tank and crisis board. Collaboration with the lighting and UI teams ensured a flexible, scalable, and immersive menu level.

Designing the main menu was a unique opportunity to introduce the paranormal world of CONTROL into the multiplayer shooter experience.

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Lead Environment Art:
https://www.artstation.com/maikki

Concept Art:
https://www.artstation.com/patrik

UX Design:
- Mirko Aus

Lighting:
https://www.artstation.com/timo_eemeli

Art Lead:
https://www.artstation.com/jtottman

World Design Direction:
https://www.artstation.com/machinefire

Art Direction:
https://www.artstation.com/raven