The Ritual Lobby is part of the Open House update for FBC Firebreak. It brings iconic locations from Control to a multiplayer, first-person co-op experience.
I incorporated the concept of shifted geometry from the Oldest House to fill the large, open area. This provides players with visual cues, conditions, and cover needed to battle hordes of enemies.
I was responsible for bringing the environment to Firebreak, including the first-person adjustments and many level design adaptations. I came up with the concept of using shifted geometry to solve gameplay issues and developed the Geometry Node tools for it. I also did the set dressing, polishing, and optimization to ensure the environment could be shipped.
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Art Direction:
https://www.artstation.com/raven
Lead Environment Art:
https://www.artstation.com/maikki
Lighting:
https://www.artstation.com/timo_eemeli
Level Design:
Teemu Huhtiniemi
https://www.artstation.com/kirillbuyanin